MetaGraffiti is a media browser that turns the world into a historical library.
What is the experience of a library and how can MetaGraffiti reproduce that experience?
- When you visit a library, the process should always be one of discovery whether you go on purpose or haphazardly.
- Different general sections should exist in that library.
- Those sections should have books on history specific topics relating to particular things, people, and events.
- Those books should have pages that have specific information on each historical topic.
- Those pages should be written by scholars and authors who have researched common documented memories related to the topic.
- There should be assistance in the library that can help you find the information you are specifically looking for.
- Media should exist in the libraries to help put emphasis on the specific ideas you are researching.
Here’s how MetaGraffiti works.
MetaGraffiti is one site with one database. Much like Wikipedia, all content is interrelated. Like Yelp it is location specific information on a map. Like Tumblr or Twitter, the site depends on feeds. Feeds have their own set of map pins. Feeds are created by historical professionals, the user chooses to follow a feed or not based on preference.
- Historical institutions contribute media to a pool of data for a specific place. You must be invited to participate. However, there will be a public media contribution form on the main site that puts the media in a cue for the institution to approve.
- Users can search by specific time, place, thing, person, or event in an initial search field. (all results return a list of pins on a map) Map pins are specific to historic locations and contain topics and media related to that time and place. Time & place are navigable. All map pins, when clicked, open to a description page with cards.
Here’s who can use it.
- Because it is almost entirely a VR/AR interface, it is geared toward the act of discovering media not reading long passages of text. The site is fully responsive. Geolocation and camera are required for AR otherwise it defaults to a 2D map and Cardboard/HMD VR interface. Desktop/Laptop, Phone, or HMD are needed for VR.
I hope to see great ideas come from this.